May revive a downed ally with sharp shocks.Īttack and delude a foe with whirling air. Speed party Djinn recovery with Sol's light. Restore party PP with a psychic flare-up. Revive a downed ally with near certainty.īoost party Attack with a call to victory.Īttack and stun a foe with unbearable heat.ĭamage and drop a foe's Defense with heat. Stun and injure a foe with explosive force. Lock enemy Psynergy with low failure rate.Īttack with force that may knock foe out. Usually revives downed ally with life embers. Shield allies from damage with a hard shell. Reduce foes' Agility with tidal disturbance. Usually revive a downed ally with grieving. Restore party HP with the live-giving seas. Negotiate a temporary cease-fire for a turn.Ĭreate a protective barrier against attacks.īoost party Defense with a hard covering.Īttack with molten metal through defenses.īoost party Defense with a protective shell.īoost party Resistance with a moist sheen.Ĭure party status effects with fresh dew.īoost party Agility with a surge of energy. Smite and lull a foe to sleep with aromas. Restore an ally's HP before others can act. Usually revives a downed ally by warming up.īurn a foe and blind its allies with brilliance. Shatter a foe's defense with numbing cold. Slash a foe with ice to reduce its Attack.ĭamage and delude a foe with a heat haze.īuffet foe (perhaps twice) with gale force.īoost party Resistance with a gentle wind.Īttack and siphon a foe's HP with a kiss. May revive a downed ally with earth energy.ĭrain HP from a foe by nutrient absorption. Note: This table's default sorting order is by game (Golden Sun, The Lost Age, Dark Dawn), then by element (Venus, Mercury, Mars, Jupiter), followed by order of acquisition.Īttack with a blow that can cleave stone. Raise Nuke resistance for 3 turns.Sortable master chart Heavy Nuke attack that splashes to either side. Suppress innate Nuke resistances of all foes for 3 turns. Remove physical-repellent shields from all foes. Inflict Confusion (med odds) to all foes. Nuke Boost (normal) Nuke Amp ( fusion alarm) Skillful Technique: Strengthen Technical damage by 25%. He benefits from learning Physical attack skills. Mithras can teach Nanashi the Mahama, Heat Wave, Rakunda and Fatal Sword through his Demon Whisper. He later reappears in Fornax and transforms into the lion-headed "Mithras" to seek revenge on the protagonist. Later, when traversing Sector Delphinus, it becomes apparent Sectors Bootes and Delphinus have been collaborating for extended periods on human experimentation, as seen when upon reaching Mitra's private laboratories, a trophy, the Madman's Stone, has a plaque explaining the bond between Mitra and Asura, Delphinus' master. Upon his defeat, he drops Bootes' Rosetta and a Rare Forma. The Red Sprite crew uses the Luxury Bell Mitra provided the protagonist with and creates a diversion allowing him to reach the higher levels of his tower and do combat with him. He and his servants have been "recruiting" members of the expedition by threat or force and appears to be interested in the protagonist and offers him a chance to join him in return for being made a citizen of Mitra's domain in the new world to come, an invitation he extends to everyone aboard the Red Sprite as well. Mithras is the master of Sector Bootes and is introduced as Master Mitra, or simply Mitra, appearing in a form possessed in earlier titles at first. Shin Megami Tensei: Strange Journey compendium Profile Shin Megami Tensei: Strange Journey Shin Megami Tensei Trading Card: Card Summoner: Tyrant Race.
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Persona Q2: New Cinema Labyrinth: Temperance Arcana.Persona 5 The Animation The Day Breakers.Devil Summoner: Soul Hackers: Tyrant Race.Shin Megami Tensei IV Apocalypse: Tyrant Race.Shin Megami Tensei: Strange Journey: Tyrant Race.He is said to be appear as a being born from a rock as an adult and holding a knife which would be used for bull-slaughtering, a ritual believed to be commonly practiced by the disciples in honor of the god. It is today considered a mystery religion due to lack of textual records of the cult, but many Mithraic temples and artifacts survive.
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Whether Mithras was directly inspired by the much older Mithra from Persia or Mitra from ancient India remains debatable. It is believed that Mithraism was popular in the Roman military and did not accept female disciples. He was said to be reborn after death, and a festival was held on the winter solstice for him. Mithras is a sun deity who was worshiped in the Roman empire from the 1st to the 4th century AD and is the patron of Mithraism.